DISCLAIMER: I do not encourage you to break the law or to do anything your mother would not approve of and this guide is purely for informational purposes only. Do not listen to anything I say ever and please keep in mind the name of this tumblr. You have been warned. I am not responsible for your actions.
Things needed:
- Vermiculite
- Water
- Brown rice flour/rye flour
- Short wide jars
- Big bowl
- Spoon
- Tin foil
- Pressure cooker
- Spore prints
- Syringe
- 2 plastic toy tubs
- An aquarium heater
- 2 extra Spare jars
- Towel
- Perlite
- Colander
- 1 large tub with a lid
- Drill
- Spray bottle
How it’s done.
Step 1 - STERILIZE EVERYTHING!
Before the BRF Tek is started, Sterilisation procedures need to be taken.
The surface working on should be as sterile as possible.
The equipment and tools that will be used need to be clean and sterile.
Windows should be kept open if possible, as this will help with the air staying sterile.
An antiseptic cleaning spray should be sprayed in the area that will be worked in every so often to insure no dust or germs infect the jars.
It’s vital that sterilisation procedures are taken as it’s very easy for the jars to become contaminated.
Step 2 - MAKING THE CAKES
To know how much vermiculite, water and brown rice flour is needed, a bit of maths is required, but nothing too complicated.
This is how much is needed to fill a 240ml jar.
- 140ml Vermiculite.
- 40ml Brown rice flour.
- 20-30ml water.
So to work out how much of these ingredients will be needed it will depend on the amount of jars and how much the jar can contain.
Say for instance we wanted to use 6 240ml jars, each ingredient would need to be multiplied by 6.
Once the amount of each ingredient is figured out, the vermiculite and water need to be mixed until the water starts to pool when the bowl is tilted to the side.
Then the brown rice flour is added.
The mix then needs to be put into the jars, leaving about half an inch left at the top, and then filled with dry vermiculite.
2 Layers of foil need to be put on top of the jars tightly so they won’t come off, then a 3rd layer of foil very loosely.
Next the jars would need to be sterilised further, so they would need to be put in a pressure cooker, for about 20-30 minutes, to make sure the jars at the bottom of the pressure cooker do not get too hot, the lids of the jars can be put at the bottom of the pressure cooker.
Step 3 - INOCULATION
After the jars have cooled down, the jars then need to be inoculated with the spores.
A syringe is used to do this and it needs to be sterile.The spore print should be scraped off with a scalpel very lightly into a sterile jar or cup and then 10ml of water should be added.
Using the syringe, the water and spore mixture should be sucked into the syringe, if the spores stick to the bottom of the jar empty and re fill the syringe a few times, this also helps to ensure that the spores are properly mixed into the water.
The 3rd layer of foil on top of the jars should be taken off then pierce 4 sides of the 2nd layer of foil with the syringe, the amount of spores put into the jar doesn’t really matter too much, but more usually is better to ensure the jars do get inoculated.Once all the jars are inoculated, the 3rd layer of foil needs to be put back onto the jars tightly.
Step 4 - INCUBATION!
One of the tubs should have an aquarium heater placed on the bottom of the tub and then filled 1/3 of the way up with water.
The aquarium heater should be set to 27 degrees C.
Then the second tub should be placed inside, using the spare jars to hold up the second tub, so that the aquarium heater isn’t touching the bottom of the top tub.
The jars should be then placed inside the tub, If the jars need to be stacked, a piece of card should be used to separate them as the bottom of the jars should not be resting on top of the foil as this could make the foil become loose and then will be prone to contamination.
A clean towel should then be placed on top of the box to keep in the heat.
Step 5 - COLONISATION
After 3-5 days, signs of colonisation should appear, The jars should have little specks of white growing inside of them, this is the mycelium that will eventually colonise the whole jar.
If any other colour other than white (and the brown vermiculite) is seen in the jars, it means that the jars have been contaminated, and this will be mould growing on them, and more sterile procedures need to be taken the next time this is done.
If the Jars Have started to colonise properly, then full colonisation should take from 2 to 6 weeks.
Depending on certain things, colonisation can vary, from just a couple of days to a month or two.
Things that will affect the speed of the colonisation are:-
- Temperature of the room.
- Air humidity.
- The strain of spore.
Patience is needed for this step, but if signs of colonisation are shown, most likely the whole jar will eventually be colonised.
Step 6 - PINNING
When the jar has completely colonised they should be taken out of the incubator, and placed in, in-direct sunlight at room temperature.
Pins should start to be seen in the jars after 5 days, but sometimes pinning can occur during step 8.
(Pinning is the name given to the mushrooms when they are first seen, as they are very very small and thin)
Step 7 - DUNK & ROLL
After 5 days are over, the cakes should be taken out of the jars, and washed under a tap, to get any excess vermiculite off.
The cakes should then be submerged (Dunked) in a big pot of water for 24 hours.
After the 24 hours, the cakes then need to be taken out of the water, and Rolled in dry vermiculite, this helps keep in the moisture.
(Cakes are the name given to the mixture of vermiculite and mycelium once they have left the jars)
Step 8 - FRUITING
A fruiting chamber is needed and is made by drilling multiple holes on all 4 sides of the tub and on the lid. (this helps with the air flow in the tub)
The perlite should be poured into a colander and soaked in water thoroughly.After the perlite has been soaked it should be placed into the fruiting chamber. (about 5-7 litres is needed, but depending on the size of the tub the level of perlite should be about 2-4 inches high)
The cakes should be then placed in the fruiting chamber, on top of a small square piece of foil, to ensure that the mycelium doesn’t grow in the perlite, But I’m not entirely sure if that’s actually a bad thing or not yet…
Then when the cakes are all placed inside, the tub should be sprayed with water ATLEAST three times a day.
If pinning didn’t occur during step 6, they should start to pin during this step, but again patience is needed as pinning can sometimes take a while.
Step 9 - PICKING
You should see progress within a week or two, possibly less than that.
Picking them is usually best to do, just after the Veil is broken. (the Veil is the thin piece that attaches the stem to the cap.
If you see some pins on the cakes that have turned black, these are called aborts. They are still okay to eat, they just didn’t manage to grow quick enough, but they’ll still have pscilocybin in them ;)
Dosage, Onset and Duration:
Threshold : 0.25 g
Light : 0.25 – 2.5 g
Moderate : 2.5 - 5 g
Strong : 5 + g Onset : 10 - 40 minutes
Onset : 20 - 60 minutes (when swallowed on empty stomach)
Duration : 2 - 6 hours
Normal After Effects : up to 8 hours
Preperation:
The easiest method of preparation for eliminating nausea and taste is having the mushrooms prepared into a chocolate bar.
This would be done by melting a small standard size chocolate bar, and while the chocolate melts, the dried mushrooms would need to be blended into a fine powder.
The powdered mushrooms would then be mixed into the melted chocolate and the mixture should then be left to set in a mould and placed into the fridge so that the chocolate can settle, once the chocolate has settled, the tasty psychedelic treat can be consumed.
A quicker technique is putting blended mushroom powder into a chocolate spread or jam sandwich, this disguises the taste completely and reduces nausea in leaps and bounds.
Useful links: Here and Here and Here.
The Mental Components of a Psychedelic Experience
DISCLAIMER: The only important source I am using here is my own experiences over countless trips and discussions with friends which may be completely different from your own experiences.
I’ve tried to keep this as accurate and well worded as I possibly can but most of these mental aspects are near impossible to explain in English and cannot be done justice with words, especially once we get past low and moderate dosages. However, I’ve done my best!
The level 1 - 5 system I’ve used here is described in detail here.
Enhancement of Mood: (1 - 5)
Unlike many drugs that chemically induce euphoria within a person regardless of their pervious mental state and emotional insecurities Psychedelics only enhance a person’s current mood many times over whether or not this is done in a good or bad direction.
This means that a positive and rational person under the influence of a moderate to high dose Psychedelic drug will feel a sensation of pure bliss and absolutely overwhelmingly euphoric mindgasms that continue to wash over their brain and body for hours at a time in a way that is genuinely grounded in reality. A good trip will leave you feeling ecstatic, but not because you have ingested a drug, but because the beauty of your existence, your loved ones and your position in the universe are finally being put into a perspective that is not completely clouded with culture, drama and bullshit meaningless problems.
To truly realize how lucky you are to be alive and how much opportunity is really in front of you is an incredible feeling but one that can only come about if you allow it to happen, a negative person coming into a trip may find themselves experiencing the exact emotional polar opposite of what I just described to you.
More Examples: Here
Removal of sensory filter: (2 – 5)
The sensory filter is yet another barrier to ourselves that psychedelics allow us to overcome.
During normal waking consciousness your brain essentially filters out different mundane signals such as what each and every nerve ending over your entire body is currently feeling and stops them from entering the conscious mind. This aspect is most commonly experienced in the form looking at a tree and being able to completely comprehend and understand the position of every single branch all at once rather than just understand the few small areas that they are currently focused on and is also where the visual of increased obviousness of existing textures stems from.
This effect also gives people complete and utter muscle control over every tiny part of their body. Much can be learnt from this effect about what it feels like to be human and to have a physical body.
More Examples: here, here and here.
Time distortion: (2 – 5)
Time distortion is an effect that comes in three different commonly experienced forms. These forms are time compression, time dilation and time loops. Time compression is the felt experience of time speeding up and passing much quicker than it should. This effect although common is much less common that time expansion which is the felt experience of time slowing down, this feeling has a wide spectrum of intensities and can vary between the simple effect of much more time seeming to have passed than it actually has until somebody checks the time and snaps back into reality or it be the very unpleasant effect known as a “moment of eternity” where all concept of passing time is completely lost and a person feels as though they are trapped within a short moment infinitely. Time loops are a very common factor contributing to bad trips and are the felt experience of being trapped in a moment that is continuously repeatedly over and over again; this feeling can be either irritating or quite distressing. A common sign that a person is becoming trapped in a time loop is that they will continue to repeat the same few phrases, questions and actions over and over again, in this situation it’s best to try and subtly distract them and move them to a different environment.
Rapid fire thoughts: (2 – 5)
Rapid fire thoughts are an effect that I particularly enjoy while tripping. This is where your thought processes are sped up drastically and have a greatly increased sense of creativity and profoundness to them. When experiencing this effect it literally feels like one rapid thought after the other in incredibly quick succession and it’s this change in speed that results in massively increased creativity, problem solving abilities but also distractibility. One of the greatest features of this mental aspect is that it can partly stay many days or weeks after a good trip and can leave a person in a state of clear headedness.
“I flew through hyperspace this weekend, I’m sure I can handle this deadline at work today!”
Introspection: (2 - 5)
The introspectiveness of the psychedelic experience is probably its one of its most famous qualities and in my opinion the most obvious real world application to tripping balls.
It’s by far the ability to rationally think about and dissect my internal problems that has benefited me and all of the people around me more than any other aspect of the psychedelic experience and is also the single biggest contributor to a “bad trip” that most people encounter as everybody suddenly comes to the overwhelming realization that they have a lot more personal problems and emotional baggage than they originally thought. Whether or not a person is capable of overcoming these struggles is the largest factor in determining if a person will react positively or negatively to the psychedelic experience.
More Examples: Here, Here, Here, Here and Here.
Removal of cultural filter: (3 - 5)
To me this is by far the most profound cognitive effect that the psychedelic experience has to offer as it is a permanent and life changing perception switch that occurs consistently during all trips and becomes completely grounded in an individual’s personality after just a few good trips. The cultural filter is an extreme bias that we look through in our everyday lives when evaluating the world around us and affects our ability to judge something for what it really is enormously. It’s this filter that forces us to look at our lives and reality not as a human being but as a false version of our true selves be it materialistic white middle class male with European Christian heritage, a Muslim housewife or an aboriginal tribesman in the heart of the Amazon rainforest. The reason this filter exists within us all is because we are determined, shaped and held back by the culture that raises us in greater ways than most people feel comfortable admitting. Especially those that pride themselves on their individuality and think that each brightly coloured streak of died hair on their head gives them an ever more unique and profound outlook on life.
As far as I can tell this cultural filter is instilled so deeply within our own psyches that we cannot possibly get rid of it by normal means such as simply analysing our own thought processes and decisions but must resort to much more drastic measures such as an intense psychedelic chemical cleansing of the mind. It’s this effect of the psychedelic experience that can cause an unconscious selfish idiot to enter a trip and come out six hours later a halfway decent human being.
More Examples: here, here, here and here.
Increased Distractibility: (1 - 5)
As higher brain functions such as creativity and cognition are increased by any drug, neurological sacrifices have to be temporarily made for compensation. With psychedelics this comes not in the form of a comedown, hangover or profound stupidity but in the form of an increasingly large inability to comprehend anything outside of the present moment that grows proportionally with dosage.
This feeling is quite a familiar one to any Psychonaut as trying to maintain concentration during a trip can be incredibly difficult due to the sometimes overwhelming sensory input and complex visual effects that keep you permanently stuck in the present moment. At very high doses this increases up until the moment where it is impossible to comprehend anything that happened in the past or anything that might happen in the future as the present moment is so overwhelming these things seem distant, irrevalent and trivial. This increased distractibility at its logical limit becomes a crucial contributing factor to egodeath as an overload of sensory input inevitably leads to complete detachment from not only anything but the present moment but from your knowledge, ideas, memories and your sense of self.
Egodeath: (5++++)
Ego death is the highest level of psychedelic experience along side Hallucinations and Entity contact and exists in different forms even outside of psychedelics that can be reached through sensory deprivation tanks, meditation or simply being asleep / unconscious as any loss of self can technically be characterized as Ego death but here I am only going to talk about the state of Ego death that can be induced by psychedelics.
A state of psychedelic induced ego death is reached when a tripper has finally taken such a large dosage that their sensory filter is at 0% and is therefore allowing every single tiny bit of brain function and sensory input to reach the conscious faculties regardless of whether or not it is relevant in an extremely visual and felt form. This includes not just the sensation of being able to comprehend the input of every single nerve ending across your entire body all at once but also the sensation of experiencing all concepts, memories, archetypes and information stored within the brain in a single instant giving an extremely profound feeling that you are experiencing the entire universe all at once forcing you to feel completely one with all of existence and this is often interpreted as a perceived loss of boundaries between your body and the rest of the universe. This oneness is so infinitely huge and profound that the people who experience it in a positive and safe setting almost universally report that it feels as if their entire life has been building up to this single moment and that they are finally “getting off the train”.
Unlike the feeling of being able to comprehend all of your sensory input this state of oneness is not 100% constant when reached but is rather something that happens repeatedly over and over again pulling you in and out of the room. Egodeath is triggered by the experience of a concept and the completely all enveloping runaway thought processes that ensue because of them. For example if you were to hear somebody say the word “internet” a runaway thought process would immediately begin as you experience all concepts attached to your idea of “the internet” and all concepts attached to those. This spreads outwards infinitely and quickly encompasses everything in such a powerful and overwhelming way that you’re ego is immediately destroyed due to sensory overload. Once this is over in 3 – 4 seconds however your ego begins to quickly restack and reform itself as you are placed back into the room, this only stays however for a very short time as another trigger is usually experienced instantaneously putting trippers into rapid fire bursts of not having any concept of the real world or anything in it. This experience of the entire universe typically looks and feels like an infinite sea of all enveloping fractals, concepts and non Euclidean geometry.
More Examples: here
Click the chart below to expand:
Each component on this chart depends on the concepts to its left and leads on to the components to its immediate right.
By the way - There’s a guide for each class of hallucinogen not just psychedelics:
The Visual Components of a Psychedelic Experience
DISCLAIMER: The only important source I am using here is my own experiences over countless trips and discussions with friends which may be completely different from your own experiences.
I’ve tried to keep this as accurate and well worded as I possibly can but most of these visual aspects are near impossible to explain in English and cannot be done justice with words, especially once we get past low and moderate dosages so feel free to nitpick any tiny point that you disagree with by sending me a message. However, I’ve done my best and being able to put a name to a visual effect has really helped me understand and talk about my trips with others.
The level 1 - 5 system I’ve used here is described in detail here and never goes beyond 4 on this particular list because at level 5 the visual aspects are essentially impossible to describe. The leveling system I’ve used to describe Closed Eye Visuals is a different system entirely and can be found described in detail here. I am using the classic Serotonergic Psychedelic experience as my point of reference here but this guide still applies to the lesser known Phenethylamine family that are becoming increasingly prevalent.
Most of the images are randomly found examples from across the internet but the main image for Tracers, Enhancement of Colours, Enhancement of Textures, Melting, Embedded Patterns and Scenery slicing were all made by my girlfriend whose tumblr is dedicated to the creation of such images and can be found here.
Tracers/ trails: (level 1 – 4)
Tracers are the simple experience of trails being left behind moving objects such as people walking, birds or cars. Trails are usually very obvious and are similar in appearance to the sort of trails left in long exposure shots. The trails can be either exactly the same colour as the moving object that is producing it or it can be a randomly selected colour of its own. These tracers float in the air for approximately 2 – 3 seconds.
The deepest or most extreme version of this visual effect happens when your entire visual field smudges into a tracer when you simply move your eyes rather than a single specific moving object, this makes it difficult to see unless you keep your eyes still.
A consistent way to reproduce this visual is to move your hand in front of your face or throw an object.
Enhancement of colours: (level 1 – 4)
Although this is one of the more basic visual effects, to be understood completely it needs to be experienced. During the onset of a trip almost all people notice that colours start to stand out and seem much more crisp than usual. Reds will seem “Redder”, Greens will seem “Greener” and everything will be much brighter and clearly defined in general.
A consistent way to reproduce this visual is to be outside in nature.
More Examples: Here.
Breathing: (level 2 – 4)
Breathing is a very common place visual that can happen to any surface or object but is usually associated with the walls of a room. This effect makes walls appear to be steadily breathing in and out, expanding and contracting in the same way a persons chest does when they slowly inhale and exhale.
A fairly consistent way to reproduce this visual is to stare at a blank wall and lose focus.
Flowing Textures / Texture Distorions: (level 3 – 4)
Flowing, shifting, rippling or moving textures on surfaces are a strong visual effect that can happen to virtually anything in a number of different styles. A classic example of this however could be a wood grain pattern flowing like a river in a simple sort of looped animation. Pictures on a poster also commonly appear to be gently rippling and wobbling.
A consistent way to reproduce this visual is to stare at wood grain and lose focus.
Shifting Colours: (level 2 – 4)
Quite often the colours of various objects, particularly brightly coloured out of place objects will become subject to an effect that shifts and changes the colours in a sort of strange fluid motion across the surface of the object. For example Moss on a rock could shift from green, to red, to blue and then back to green again in a very short space of time. This visual effect is not permanent and objects tend to immediately switch back to their original colour if you focus on something else for even a brief moment.
Enhancement of textures: (level 1 – 4)
This is an interesting visual effect as it does not really change the appearance of textures but rather a persons feeling towards them. During even a mild trip it is common for people to suddenly notice patterns and textures that they may have never previously appreciated or paid any attention to before. For example when looking at a carpet, a pavement or trees bark the complexity and beauty of the texture suddenly becomes obvious, this is because a persons sensory filter has been lowered dramatically giving them the ability to comprehend the entire texture at once, not just the small area that their eye is currently focused on which is the case during sober living. An interesting aspect to this visual is that it often partly stays with people after the trip giving them a new found appreciation for textures.
More examples: Here.
Melting: (level 3 – 4)
It is not unusual to see objects and sceneries to be completely or partially melting. This is a common visual and usually non permanent, meaning objects only appears to melt when a person is staring directly at them and immediately unmelt when the person’s eyes focus on something else even for a moment. It is also common for objects to appear to be melting before your eyes despite also never making any actual progress at the same time. This part of the effect needs to be experienced to be understood.
Transformations and distortions: (level 3 – 4)
This visual effect can vary widely in its intensity and distinctiveness depending on the setting and the dosage. There are an infinite number of ways this visual can manifest itself and can be anything from people turning into reptilians before your very eyes to pet dogs appearing to be much longer than usual. A mild or low level example of this could be a person’s face stretching and distorting into a caricature of themselves and a highly intense example could be the complete transformation of the external world into an incomprehensible anything. This visual is non permanent and is never realistic enough to convince a person that it is actually happening.
Embedded patterns: (level 2 – 4)

This is yet another visual effect that applies to textures. This visual effect, instead of simply distorting textures or making them more interesting completely replaces them with often fantastical versions of themselves. Quite often the textures on a person’s surroundings suddenly follow a patterned theme such as Aztec fractals that become embedded on anything and everything from the pavement, to the grass and the walls. This effect needs to be experienced to be fully understood.
A consistent way to produce this visual is to stare at a towel or rough surfaces such as tarmac and gravel.
Synaesthesia: (level 3 – 4)
Synaesthesia is a very interesting aspect of tripping and can be experienced via means other than psychedelics as it is a genuine condition experienced mildly by 1 in 23 people, simply put this phenomena is the mixing and blending of senses. The most common version of this is usually seeing sound and music in a visual form but is not limited to this. People can taste colours, hear smells or any other combination of senses that you could think of.
This visual is hard to consistently produce but listening to music through a set of headphones in darkness or with closed eyes or eating food with closed eyes can occasionally do it.
Scenery Slicing: (level 3 – 4)
Scenery slicing is a fairly uncommon visual but appears regularly enough and across multiple people to make it worth mentioning. This effect usually happens suddenly and makes the scenery appear as if it has been cut remarkably cleanly into separate slices with a razorblade. These separate slices can be as simple as 3 separate sections or as complex as multiple slices of a moving interlocking spiral that’s been cut into your field of vision.
Extreme Pareidolia: (level 2 – 4)
Pareidolia is the name for people’s natural ability to recognize faces and significant images in almost any vague or random stimuli. Examples of this include spotting Jesus on a piece of toast or spotting a face in the bark of a tree. During a trip a person’s sense of Pareidolia is increased many times over causing faces and images to be recognizable in almost anything to the point of ridiculousness. For example every single leaf on a tree might suddenly look like a little green face or clouds might appear to be easily recognizable as fantastical objects without any distortions or transformations taking place. Another aspect of this visual often experienced in busy public places is mistaking every other person for somebody you recognize.
More Examples: here
Depth Perception Distortion: (level 3 - 4)
It is very common to experience both extreme and subtle perspective distortions during a psychedelic experience. This is where the depths and layers of the scenery in front of you can become exaggerated, skewed and completely mixed up. A classic example of this that I often experience is the swapping of layers in a scenery. This is where objects in the background come into the foreground and objects in the foreground get pushed into the background. Another example of skewed depth perception is a complete loss of it, when the different sections of a scenery both close up and far away will unify into one flat pattern momentarily.
An almost consistent way to reproduce this visual is by laying down under a tree and looking through the branches at the sky causing the sections of sky in-between the branches to come into the foreground whilst the branches get pushed into the background.
Closed Eye Visuals: (level 3 – 5)
Closed eye visuals or CEV’s are the most exciting and profound element of a typical moderate dose psychedelic experience as well as one of the most impossible to describe or show to people in any meaningful level of detail that can be understood without having a firsthand experience with them. There are 5 different levels of CEV’s each one increasingly dramatic and incomprehensible.
- Visual Noise – This is the most basic level of CEV’s and can be experienced in a completely sober state. It can be described as the random light and dark red regions that can be seen under the eye lids.
- Light / Dark Flashes – This level is also easily obtainable without psychedelics and usually appears as regions of fleeting dark / light flashes of colour.
- Patterns, Motion and Colour – This is the level where things start to get distinctively psychedelic and complex indescribable shapes and patterns begin to show themselves. These patterns are usually brightly coloured and very fractal like.
These closed eye visuals generally only manifest themselves when a person is closing their eyes at first but eventually become laid across your field of vision as a flat translucent veil in front of your eyes. - Objects and Things – This is a fairly deep state where a persons CEV’s become increasingly complex and begin to manifest themselves not just as shapes but as imagery within the visuals. This imagery is limitless but commonly follows themes of fantastical people, objects and places that appear within the even more complex geometry.
At this level the closed eye visuals are fully three dimensional and will be sprawled out across the surfaces, walls, objects and furniture of your environment instead of displaying itself as a simple flat veil. - Overriding Physical Perception – This is the point at which CEV’s have become so intense, vivid and bright that they have blocked out and replaced the external world giving the sensation that you are blind from being able to see so much. This is commonly known as “breaking through” because of the feeling of having entered into an entirely different dimension, to anybody else however the tripper just appears to be unconscious or at least highly incapacitated.
The visuals themselves eventually become complex enough to follow completely impossible plots, storylines and hallucinations that are so incredibly well defined that they seem realer than anything that could possibly be experienced sober.
I can usually tell when I’m starting to break through when the visuals are no longer overlaid across objects or across flat surfaces but when the environment I’m in starts to break apart to become the patterns itself. You can see reality flaking away, layer by layer into an infinite sea of closed eye visuals as soon as you begin to focus on any point. This is almost as if everything is becoming everything else.
More Examples: Here, and Here.
Hallucinations: (level 5+)
At higher levels of psychedelic experience amidst the chaos of intense closed eye visuals the imagery begins to become so elaborately complex and realistic that they start to form into full on vivid hallucinations that are limitless in their potential, generally logic defying, unlike any thing previously experienced and sometimes completely untranslatable into English.
Hallucinations only happen at level 5 psychedelic experiences and are commonly described as feelings of being thrust into an expansive void-like alternate dimension consisting of bright, colourful, fast-moving kaleidoscopic environments, dynamic pulsating coloured beams, as well as complex three-dimensional geometric, mathematical and linguistic patterns made of light.
Contact with autonomous entities are very common, these entities generally appear to be the inhabitants of a perceived independent reality who are expectant of and clearly excited about the trippers sudden appearance into their dimension and enjoy interacting with them in various ways.
The behaviour of a typical entity is one of a loving kind intelligence that simply wants to show you as much of their hyper dimensional space and bestow specific pieces of knowledge upon you as quickly as possible before you begin to come down or slip into another hallucination. This is often done by directly manipulating what you can see and view; intentionally propelling trippers in different directions at disorienting speeds, forcing them to view or pass directly through macro and microscopic scale settings, including: planetary systems, galaxies, quasars, natural environments, space habitats, technological utopias, neurons, DNA, mitochondria, trilobites, cephalopods, bryozoa, and artificial self-replicating machines. Once the comedown inevitably begins to happen they are genuinely saddened by your disappearance, often wave goodbye and encourage you to visit more often.
Entities can literally take any form but common subconscious archetypes are definitely present and contact with bodiless super intelligent Humanoids, Aliens, Elves, Giant Spheres, Insectoids, Beings of Light, Plants and Robotic Machines are common.
These creatures and entities are comprised of a non physical closed eye visual based material and communicate with trippers via a combination of telepathy, visual linguistics, mathematics and morphing coloured structures of different textures. This complex visual language is capable of expressing pure meaning in a way that our current system of small mouth noises will never be able to become close to matching.
Lower levels of simple entity contact can be described as a sensed presence of “The Other” that is clearly there but unable to fully manifest itself and communicate with you due to too low of a dosage.
Miscellaneous, Unique and Rare visual effects: (4 - 5)
Although there are many universally experienced visual components of a psychedelic experience you should not allow this guide to give you preconceived notions for two separate reasons. The first reason is that although I’ve done my best with these descriptions and images they will never come close to the real experience, the real thing is incomprehensible, logic defying and impossible to translate into two dimensional images and words. The unenglishable factor is one of the few things that all psychonauts can universally agree on so keep it in mind.
The second reason is that the psychedelic experience is still a subjective experience and not by any means confined and limited to these visual components as occasionally, just occasionally rare and one time only visual effects seep their way into the trips, these effects can be anything and usually occur at higher doses. Unique visual effects are completely personal to you and something that nobody else on the planet has ever seen before or will ever likely get to experience again, the human mind has not even come remotely close to being fully explored making experiencing the unimaginable much easier than most people think. So remember, do not limit your perception to the components described above, because there is more to the psychedelic experience than words can ever say.
>PART 2 - THE MENTAL COMPONENTS OF A PSYCHEDELIC EXPERIENCE
The next part to my guide although with less interesting pictures is just as important as the first half.
Useful Links:









